A stack is a fundamental linear data structure that follows the Last-In-First-Out(LIFO) principle. It’s analogous to a stack of plates: you can only add or remove plates from the top.
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Stack Data Structure in C
Use Cases :
Function Call Stack: The system automatically uses a stack to manage function calls. When a function is called, its arguments, local variables, and return address are pushed onto the stack. When the function returns, its information is popped from the stack.
Expression Evaluation: Stacks are used to evaluate expressions in reverse Polish Notation (RPN). Operands are pushed onto the stack, and operators are applied to the top elements.
Backtracking Algorithms: Backtracking algorithms often use stacks to store alternative paths to explore and then backtrack by popping from the stack when a dead end is encountered.
Undo/Redo Functionality: Stacks can be used to implement undo/redo functionality in applications by storing past actions on the stack and allowing users to revert or redo them.
Stack Operations:
Push: Adding an element to the top of the stack.
Pop: Removing and returning the element at the top of the stack.
Peek: Viewing the element at the top of the stack without removing it.
Stack in Computers:
Function Calls in Computer Programs: — Push: When a function is called, its arguments, local variables, and return address are pushed onto a stack (creating a new frame on the stack). — Pop: When a function returns, its information is popped from the stack (its frame is removed). — Peek: (Not typically used directly) But conceptually, peeking at the stack would be like looking at the arguments and local variables of the currently running function.
Undo/Redo Functionality: — Push: Each action performed is added (pushed) onto a stack, creating a history. — Pop: When “undo” is selected, the last action is removed (popped) from the stack, reverting the change. — Peek: (Not always used) But peeking at the stack could reveal the last action in the history (helpful for understanding what can be undone).
while (1) { printf("Enter one of the following options:\n"); printf("PUSH 1\nPOP 2\nSHOW ELEMENTS 3\nEXIT 4\n"); scanf("%d", &choice);
switch (choice) { case 1: push(); break; case 2: pop(); break; case 3: showElements(); break; case 4: exit(0); // Terminate the program default: printf("Invalid choice. Please enter a number between 1 and 4.\n"); } }
return 0; // Not strictly necessary in this case, but good practice }